A Keystone Hero (KSH) carry pushes your Mythic+ score to 2500 — past the bracket where pug keys stop being reliable and bricked runs start costing whole evenings. The package runs with a group that plays these dungeons nightly; you can hold your own seat or hand the climb off entirely. Every run’s score lands in live updates, so you watch the number walk to the milestone instead of taking it on faith.
From €7.69 · 12 services · most orders start within ~15 min of payment · self-play available · pay in EUR via Stripe
Reach a target M+ score — Keystone Hero, Master or beyond.
2500 Mythic+ score — the Keystone Hero milestone and its vault tier.
One timed key at the level you choose, from the Season Two pool.
Eight M+ runs to fill all three Great Vault slots.
Any keystone, timed or not, with your loot priority handled.
Pick your current and target Raider.IO score — pay the gap.
A stack of keys in one sitting — great for the vault.
Need one dungeon for a quest, vault or score? Pick it.
Target ilvl from end-of-dungeon and vault rewards.
A run scheduled around the affix week that suits you.
Budget-friendly low keystone runs for gear and the weekly.
Complete 3 dungeons and get the 4th free! Best value bundle for quick gearing.
The Keystone Hero package on this page targets 2500 Mythic+ score — 500 above Keystone Master. If you already hold a rating, the Raider.IO Score Range service prices only the gap from your current score to 2500, so tell us where you stand when you order.
The full Keystone Hero package lists 10–16 hours of play; a score push from an existing rating shows 1–4 days on its service page depending on the gap. Runs are scheduled in blocks of two or three keys so you see the score move after every session.
No. The push starts wherever your rating is now; Keystone Master unlocks on the way past 2000, and the group keeps going to 2500. If you only want the KSM mount, the Keystone Master package is the cheaper stop.
Yes. Pick the self-played option and you keep your seat in the group while a vetted team handles the routes, pulls, and timer. If you would rather not log the hours, the piloted option clears the key for you instead.
Timed runs are the default goal, since an in-time key is what fills the higher vault slot. Add the timed option on the dungeons that have it and the group plays to beat the clock, not just to finish.
You set the key level on the slider and either let us bring a random in-range key or name the dungeon you need. Higher levels cost more because they ask more of the group, so order only the level your vault or score goal actually requires.
Pricing starts from 7.69 EUR and scales with what you order — the target, scope, and any add-ons. The exact total is shown live as you set your options, with no hidden fees added at checkout.
Every key is pushed by hand by a group that runs these dungeons daily — no bots, no cheats. Self-play is available on most key services, so you can sit in the group on your own character. Long-standing zero-ban record.
Most key and dungeon orders start within the hour and finish the same session — a single timed key is usually 30–60 minutes door to door. Larger packages (vault fills, score pushes) list their full estimate on the service page, and progress updates land after every completed run.
Keystone Hero sits at 2500 score, so the run list depends entirely on your current sheet — a 2200 character needs a handful of higher timed keys, a fresh one needs the full package. Pick Raider.IO Score Range for the gap, or the Keystone Hero package if you are starting from scratch.
Score only moves when a key is timed at a level higher than your best in that dungeon, so the group targets the dungeons where your rating is lowest first. You can name dungeons you want prioritised at checkout.
Most KSH orders are self-played: you join the group on your own character and play your role while the team handles routes and pulls. Screenshots of every timed key go into the order as proof.