The weekly Conquest cap is rated PvP’s paycheck in Midnight: miss a week and the gear falls behind schedule. A cap carry clears it in one session — piloted, or with you queuing alongside a rated player — so the vest stays on track without grinding losses. Ordering it as a weekly habit is cheaper than the catch-up packages a skipped month makes necessary.
From €7.5 · 12 services · most orders start within ~15 min of payment · self-play available · pay in EUR via Stripe
Full PvP set farmed to current item level.
This week's Conquest cap filled through rated PvP, gear budget ready to spend.
Bulk Conquest across multiple weeks for a full max-ilvl PvP set.
The bracket that gates the seasonal Gladiator title.
Fast 8v8 Blitz rating without organizing a team.
2400 in 3v3 plus 50 wins — the seasonal Glad mount.
Climb from your current rating to a target — Duelist to Glad.
Climb RBG rating with a coordinated premade.
The 2400 RBG title for your faction this season.
Reach the top-3% rating bracket for the Duelist title.
Climb the 2v2 bracket to your target rating.
The 2400 Solo Shuffle cutoff for the Legend title.
Yes. One Weekly Conquest Cap Carry covers the full cap for the current week on the character you name, with a listed 4–8 hours of play. Order it again each week to keep the PvP set on schedule, or take the PvP Gear (Honor & Conquest) service if you want the gear itself handled.
Yes — on self-play you queue rated matches on your own character alongside our players. The piloted option runs the cap for you if you cannot spare the evening; both are priced live before you pay.
A cap carry is about the currency: the games are played until the weekly Conquest cap is reached, rating is secondary. If you also want a target rating, add the Arena, RBG or Battleground Blitz rating service from the table — the cap fills along the way.
Both are on offer. A play-alongside seat puts you in the games with a higher-rated player so you climb and pick up the habits that keep you there, while a straight carry takes the account to the target rating for you.
Set your bracket — 2v2, 3v3, Solo Shuffle, or rated battlegrounds — and your current and target rating. Boosters push toward common cutoffs like 1800 or the Duelist and Gladiator ranges, with the price scaling to the climb.
The order is to reach the target you choose, and progress runs until it is met. Because seasonal cutoffs drift upward, locking in early in the season is the safer way to land a title before its threshold climbs.
Pricing starts from 7.5 EUR and scales with what you order — the target, scope, and any add-ons. The exact total is shown live as you set your options, with no hidden fees added at checkout.
Games are queued by vetted PvP players by hand — no scripts, no win-trading. Piloted and play-along options are both offered where the format allows it, and the long-standing record across years of rated orders is zero bans.
A rating climb is played across real sessions, not one sitting: the service page estimates the span from your current rating to the target before you pay, and most climbs progress daily. You can watch the rating move match by match through live updates.
Name the character and pick self-play or piloted. The team queues rated games — Blitz, arena or RBG, whichever is fastest for the bracket that week — until the cap is filled, typically within 4–8 hours of play.
Conquest is capped per week, so a skipped week cannot be bought back in one sitting later. Steady weekly caps keep the gear upgrades on the season’s schedule; the Conquest Points Farm service exists for catching up, but it costs more per point.
Screenshots of the Conquest total before and after the session in your order, and the gear budget to spend as you like — we never spend your Conquest for you unless you ask.